#pragma once

#include <glm/glm.hpp>
#include <gut/Framebuffer.h>

namespace Faker
{
    namespace Render
    {
        namespace Camera
        {
            namespace Firstview
            {
                struct Inst
                {
                    float fovy = 45.0f;
                    float aspect = 1.0f;
                    float nNear = 0.1f, nFar = 10000.0f;

                    Gut::FrameBuffer m_RenderTarget;
                    
                };
            }
        } 
    }
};